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Stuart Little (GBC) Text Generator

(a.k.a. "Thanks for the tip, George!")
Play on itch.io | Play on Newgrounds

How to use: Select one of the two generators, then click/tap and drag in any allowed area to add a block of text. It will be selected, and you can then type in it or drag it to another spot.

On mobile, long-press the block of text to change the text.

Press Alt+V to paste clipboard text or insert special characters (not supported by all fonts)

Click/tap the "X" icon (or press Delete) to remove a block of text, or drag one to the "X" icon.

Click/tap on Stuart's face to change his expression.

In the Diary generator, click/tap the left arrow (or press Left) to align a block of text horizontally.

Still in the Diary, click/tap and drag the pencil tip to sharpen it.

Click the floppy disk icon (or press F2) to save an image at the current resolution, or click the icon next to it with the "1" to save an image at the original 1:1 GBC resolution (or press F1).

Click the speaker icon (or press Alt+M) to mute the music.

Hold Alt and press numbers 1-5 to switch resolution sizes at any time.

Why?

Because. But more importantly, because foone wanted to implement a generator for this game on their Death Generator website (shoutouts!), only to be devastated by the somewhat disgusting truth behind the text rendering in Stuart Little: The Journey Home - everything is just pre-rendered bitmaps. There is no in-game font, however we do know the fonts that they've used in those bitmaps, as the developers and/or artists at Tiertex liked to use the software "DeluxePaint II" for them.
Its system font is widely used throughout the game. For the Diary bitmaps, the header font is called "Olive" at 12pt (9px). While the body text font is good old Arial at 8pt (with no anti-aliasing of course)

For all I know, at least the "Thanks for the tip, George!" generator can "pixel perfectly" recreate the bitmaps from the real game if you were to just spam a bunch of blocks of text whenever the spacing isn't right. However the Diary generator is not as accurate just yet because of how the outlines for the header font are handled. A full rip of the game's bitmaps (NTSC version) can be found here.

How?

Made in GameMakerâ„¢ 2026.
Screenshot Save code by YellowAfterLife

Known Issues

Coming Soon (?)